Use Voice
Talking out loud at a table, in a game, and round the room — without a fourth app open.
Last looked at 2026-10-30
The short version
Press Join the voice.
You come in muted.
Press Unmute when you've got something to say.
That's it. Nobody hears a word from you until you choose to say one, and that rule is the whole design.
Where it is
Voice goes where you go, and it's offered wherever there's somebody to talk to:
| Where | Who you hear |
|---|---|
| A part of the tavern | Whoever's standing in the same part of the room — the bar, the fireside, the far end. Walk from the bar to the fire while you're in and you're moved to the fireside's voice, still muted. Earshot, the way a real room does it. |
| A table you're sitting at | The people at that table, and nobody at the next one. |
| A game on the VTT | Everyone in it. A game laid out on a tavern table shares that table's voice, so the people round the table and the people on the map are one conversation. |
| A guild hall | The guild, in its own hall. On the iPhone app it's Talk in the hall, for members. |
On the website it's a bar beside the talk; on a VTT map it's on the rail beside the map, marked Voice. On the iPhone app the same button reads Talk at this table, Talk in this game or Talk at the bar — wherever you are.
Once you're in
Unmute/Mute— your microphone. It leads the row because it's what you'll want next.Deafen— stop hearing the table. Deafening mutes you as well, and undeafening does not unmute you — coming back to the sound isn't a decision to be heard by it.Leave— out of the voice. You're still at the table.- Who's talking is a row of names that light up as they speak.
- Volumes — folded away under its own heading, a slider per person, for the one friend whose microphone is a foghorn.
- Microphone and speaker — pick which ones, if you have more than one.
The GM of a game also gets a Mute beside each player, which mutes them for everybody. Use it on the dog, not the bard.
Watching a game rather than playing in it? You can hear the table but not talk to it, and the bar says so instead of showing you a microphone.
People you've blocked are never heard, either way round. You can end up at the same table — who sits where is the room's business — but not one sound of theirs reaches you, and none of yours reaches them.
When it doesn't work
- "Your browser said no to the microphone." The first
Unmuteis when your browser asks permission. If you said no, allow the microphone for this site in the browser's settings (usually the padlock by the address) and pressUnmuteagain. On the iPhone app it's Settings → RNGesus → Microphone. - "No microphone found." Plug one in, or pick a different one under
Microphone and speaker. - "Something else has your microphone just now." Another app or tab has it — a video call, usually. Close that and try again.
- You're in but can't hear anybody. Some browsers won't play sound until you've pressed something. If that happens the bar shows a
Tap to hear …button first; press it. - "Voice isn't set up on this server yet." That one's ours, not yours. The voice runs on a separate service and it isn't switched on everywhere. Nothing you can change will fix it.
Nothing is recorded. Talk that should be kept goes in the chat, which is.