Give and Trade
Handing a die to somebody, swapping one for theirs, bartering at a table, and passing things between your own characters.
Last looked at 2026-10-30
Four ways for a thing to change hands here. Dice move with a tap, because a die is a real object. Everything else moves across a cloth, or straight from one of your chests to another.
Give somebody a die
A gift, one way. It finishes with the die in their hand and a tap on their phone, so the record of who owns it never runs ahead of who actually has it.
- Start it. On
/dice, pressTransferon the die. (Or openTransfers & tradesfrom your account menu and pressSend a Dice.) - Pick
🎁 Transfer (Gift), the die, and who it's for. Your friends are listed; anybody else, search by their username. A message is optional. - They accept or decline, on their own Transfers & Trades page.
- Hand it over. Once they've accepted, it waits on a tap: they open the iPhone app, go to Transfers & Trades on their profile, and scan the die. The tap is what moves it — the die joins their collection and its history records how it got there.
You can cancel any time before that tap.
Swap a die for one of theirs
The same idea, with two dice and two taps.
- Propose it. Same button, but pick
🔄 Trade, then your die and the person. - They pick theirs.
Select Your Diceon their side. - You both confirm. Each of you presses
Confirm Tradeonce you've seen both dice. - You both tap. Each of you scans your own die in the iPhone app — the proof you've actually got the thing you're offering. When both taps are in, the dice change owners, and you swap them over.
Either of you can decline or cancel until it's done.
Things worth knowing about both:
- An offer nobody finishes lapses after a week. Nothing has moved, so nothing needs undoing.
- A die can only be in one deal at a time. It can't be promised to two people.
- Blocking somebody calls off anything open between you. Gifts and trades both.
- You can't send one to yourself. We checked.
Give away a die you bought
A die from the store is held for you until you claim it. If it was always meant for somebody else, press Give this die away on its card under Held for you on /dice. After that, whoever is holding it can claim it with a tap. There's no undoing that one, so the card asks first. Your Dice has the rest.
Barter at a table
For everything that isn't a die — a hat, a blade, a potion, some coppers — and it happens on the tavern floor, face to face.
- Ask. Press the person and pick
Offer them a barter. They get the ask, and canSit down to itor sayNot now. - Lay it out. Each of you has a few places on the cloth.
Lay something downfrom your character's chest, orCount out coppers. You canPick it upagain. - Shake. When your side looks right,
Put out your hand. If anything on the cloth moves, both hands come back — so what you shook on is what you get. Once both hands are out and the cloth has sat still a moment, it's struck, all of it at once, and the landlord writes it in the book. - Or don't.
Walk awayat any point, and nothing changes hands.
What can't go on the cloth: anything you're wearing (take it off first), anything the guild lent you, a book, Wire's pages (they go back to Wire), and nothing at all while either of you has a trip down the cellar open. A brand-new account can lay things down and take coppers, but has to wait a little before counting any out.
You choose who may ask you. On /account, under Who may offer you a barter: Anybody about, Friends only, or Nobody (you can still ask them). Somebody asking you to be left alone with Leave me be isn't asked either.
A few more things the landlord is particular about: both of you need a name, because he won't write a stranger in the book, and barters are being let in a few people at a time — if your menu doesn't offer one, they haven't reached you yet.
Pass something between your own characters
Your characters share a purse, so there's no bartering with yourself. Each has a chest of their own, though, and moving a thing from one to another is one press: open it in the chest and pick Give to…, then the character. It goes straight across, and it comes back the same way.