Make a Character Sheet
Picking the game, walking the steps, and printing or moving the sheet afterwards.
Last looked at 2026-10-30
A character sheet is the one you take to a campaign — the thing a token on the map points at. Make as many as you like.
Rolling one with a real die is in Characters and Tags.
First: which game?
/characters → Create Character, and the first question is which game this character is for:
- D&D 5e (2014)
- D&D (2024)
- Pathfinder 2e (Remaster)
- Call of Cthulhu 7e
- Cyberpunk RED
- Daggerheart
- Basic Fantasy RPG
- Something else (freeform) — any game: name it, then build the sections your sheet needs.
Made from a campaign, the game that campaign plays is picked for you. Change game goes back to the list.
The VTT menu's Your characters opens the same page.
The D&D steps
Both D&D editions walk the same five steps, and a variant with sections of its own adds one before the last:
- Identity — name, class, subclass, race, level, background, alignment. Nothing rolled; it's all picks. The name is the only required field in the whole wizard.
- Ability Scores — four methods, below.
- Class Features — proficiency bonus, initiative and hit die are derived for you. Pick your class skills; anything your background already granted is locked with a
(bg)marker so you can't double up. - Background — take the starter pack, or roll for gold instead.
- Flavor — a trinket (with a table-roll button, entirely in your browser), height, weight, notes.
The progress bar is clickable, so skip about as you like. Only step 1 stops you, and only on the name — which does mean a character submitted without touching step 2 arrives with straight 10s.
Ability scores, four ways
| Method | What it is |
|---|---|
| Roll | 4d6 drop lowest, six times — with a physical die if you have one |
| Standard Array | 15, 14, 13, 12, 10, 8 |
| Point Buy | 27 points, 8–15 |
| Manual | Type whatever your table agreed |
Every other game
The rest follow the same short road, built from the game's own sheet: who they are, the numbers (in that game's own words), the rest of the sheet, then a review. Every step but the name can be skipped.
A game that rolls its numbers — Basic Fantasy's 3d6 in order, say — lets you roll them by tapping a real die. Anything the game works out from the sheet itself, like Basic Fantasy's Armor Class, is never asked for twice.
Freeform has no sections of its own, so its "rest" is a builder: name the game, then add the sections your sheet needs.
Once it's made
- Slate or parchment — the sheet's look is yours to choose, and it's kept on the character.
- Print — the sheet prints as a sheet, without the buttons.
- Download — the character as a file, to keep or to bring to another account. Only the owner gets this one.
- Import a character — on
/characters, besideCreate Character. If the file is for a game we don't have, you can import it as a freeform sheet instead.
Not this kind of character
The RNGESUS character — who you are in the tavern — is made in the looking glass upstairs, not here. Characters and Tags has the difference, and why the two never share a table.