The Tavern Opens
/table stopped being a dashboard and became a room, over about two dozen pull requests and not very many days.
2026-08-17
/table used to be a dashboard: panels, counters, a list of your campaigns. It is now a tavern, and logging in puts you in it.
What's in the room
- A hearth with a fire, chairs you have to actually sit down in, and talking. The fire's level is worked out from how many people are about and how many logs are still burning, so the quiet hours are genuinely quiet without anybody having to name a timezone. Throw a log on at 3am and the next person walks into a warm room.
- A bar with a landlord on the far side of it, a drinks slate, a wares shelf, and
Stand a roundâ which reaches everyone at the fire or everyone at your table, for a flat price, because a price that scaled with the room would punish generosity at the exact moment it's worth something. - Seven dice games, on a real engine, with real antes and a real pot. Nine Latches, Ship Captain & Crew, Liar's Dice, Darts, Ringing the Bull, Arm Wrestle and Dice Derby.
- A shrine, where your dice get charge sheets built from their own statistics, blessings that cost three coppers and do absolutely nothing, and a jail that does not stop you rolling anything. The product is named after a dice deity; it was strange not having an altar.
- A door for your party, off the main floor. A campaign is a game and it ends; a party is people and it doesn't.
- A door that notices you, once you've been in a few times. Weather everybody shares, decided by the date. Light through the shutters set by your own clock. And sound â fire crackle, rain, the door going â off by default, toggle in the header.
What's not
No last call: a daily ritual needs something to run once a day and this app has no scheduler, which is precisely why everything else here is worked out fresh on every read rather than ticked. Notifications aren't letters behind the bar yet. There's no mantelpiece to put a die on for the night, which is a shame, since it's the one idea that would connect the room to the physical dice the whole thing exists for.
The back room has a door, and behind the door is still just the VTT lobby.